This Portfolio shows samples of SKILLBUILD’s most prominent masterpieces projected to fulfill different needs of our customers.
Diversified into three main categories; “Business Segments”, “Interactivity Levels”, and “Technology Bases”, navigating through our samples obviously explains the wellness and uniqueness of our services and solutions.
“Aleph Letter” is a fully-interactive project that targets the segment of Basic Education through many activities & exercises as shown in the video.
“Mathematics Course” is an educational project that targets the segment of Higher Education. This video shows the explanation of some Mathematics formulas studied in the high education level.
This project targets the segment of Health & Safety in the different work places through a short movie that shows the importance of following safety instructions when needed.
This project is designed to serve the segment of Oil & Gas through creating a fully-interactive lab in which chemical formulas and procedures can be applied professionally and effectively.
This project serves as an awareness campaign that targets the segment of Security through a short movie about “Mobile Security” as one major topic of security topics.
This project is designed to serve the segment of Vocational Training through creating a fully-interactive application in which the trainee is able to learn, practice and execute both theoretical and practical aspects of his job.
“3D Film” is the first module of Interactivity we produce in our projects. This module uses 3D characters and drama-based scenarios to present the main themes of the project in an interesting and understandable way.
“2D Basic Simulation” is the second module of interactivity we produce in our projects. This module uses simple animation tools to explain the content of the project, and it is mainly used in standard E-Training courses.
“3D Non-Interactive Simulation” is the third module of interactivity we produce in our projects. This module uses 3D components and locations related to a predefined scenario to simulate reality in a wide range of details according to the length of the process and customer’s need.
“3D Interactive Simulation” is the fourth module of interactivity we produce in our projects. This module uses 3D components and locations, not related to a predefined scenario, where the end user is able to interact with the available components and functionalities like a game, achieving the main targets of the project.
This technology is mainly used in awareness campaigns launched by different organisations to spread certain ethics and cultures inside the work place; such as data security awareness, Safety awareness, loyalty programmes and other HR trainings.
Such films can be displayed on internal screens inside the work place to ensure the delivery of these campaigns’ messages.
This technology is mainly used in training courses that contains elements of environment and process; such as explaining the relations between equipment in a work field and the mechanisms of its usage.
This technology is mainly used to train the engineers, technicians, and end users on how to deal with equipment and devices on different levels; how to use, how to maintain, how to modify, or even how to create similar.
This technology is mainly used to simulate locations and interactivities that take place between human and elements of this location to fulfill certain tasks. It is very useful in memorising long processes or simulating dangerous or very expensive tasks which can’t be done in real life; such as safety trainings, maintenance of highly-expensive equipment, trainings on hazardous materials…etc.
This technology is mainly used in small projects that provide huge number of information in graphic format with speed animation. It is also used in showing the main themes of the course content on screens to explain specific concepts or grab audience attention to certain important information.
This technology is mainly used to convert standard training material into E-Training material which contains many screens and styles to explain the course contents like definitions, concepts, equations, diagrams, exercises…etc.
HTML 5 is also useful in case we need the course platform-and-device independent.
This technology is mainly used in training end users on software programmes and applications to explain its screens and create interactive simulation for how to deal with these applications.